

But more importantly you have spells, which are special targetable abilities that are on cooldowns. They get experience when they attack and level up, gaining strength and extra abilities.

#If i alttab out of hacknet it crashes free
There are three heroes to choose from (more if you pay for them but they're apparently overpowered so fuck that) that give you a free roaming unit to move on the map. On top of your towers you have two other tools at your disposal, heroes and spells. This is probably my least favourite part of the mechanics because it's pretty mindless but it is there. Using the stars gained for completeting levels (3 for the main mode and 1 each for the 2 challenges) you can unlock passive upgrades for your towers (and the spells I'll mention next).
#If i alttab out of hacknet it crashes upgrade
I actually ended up liking the challenge modes a lot more because they're shorter and tighter than the main versions of the levels.Īs I mentioned in the previous paragraph there's a second upgrade system in play. But once you 3-star a level you unlock two challenge modes, one with 6 difficult waves and restrictions on how far up the passive upgrade tree (which I'll mention in a second) you can be and another where you get 1 long wave and entire tower types (usually the ones you've been basing your strategy for the other modes around) are disabled. These levels are rated from 0-3 stars depending on remaining health as you would expect. Each level has three modes: In the normal mode it's a fairly standard ~15 wave tower defence level with 20 health. This branching philosophy sort of extends to the levels as well. While they can fulfill both roles one of these towers is specialised in dealing with large powerful enemies and the other is better at crowd control. The upgrades for this tower are instead a powerful shot that has a chance to one-shot and an area of effect attack. But the archer tower can also be upgraded to a sharpshooter tower that has a much longer range but fires slow and powerful shots. These towers also have 2-3 cooldown and passive abilities that you can then start pouring money into unlocking and upgrading.įor example your basic archer tower splits into a very high rate of fire ranger tower that can unlock poison shots and a periodic damaging snare that affects a wide area. Each tower can be upgraded 3 times and the fourth level of each branches to two possible options, one of which is more specialised than the tower has been until that point. There are a fairly standard set of towers (High rate of fire, anti-armour, melee, and splash damage) but they all have a lot of versatility via upgrades. There are a lot of interlocking mechanics and you really have to pay attention to all of them in order to win. This is a really good tower defence game (and free on iOS to boot!). Click to expand.I've held off on it for ages because I keep compulsively coming back to it but I'm finally going to write about this even though I haven't quite finished the post-game.
